Category: editorial

Valve has made me believe in Half-Life again

[ad_1] It wouldn’t be Valve if there wasn’t some sort of catch, though. As many predicted, Alyx doesn’t pick up where Episode Two left off. Instead, it’s a Half-Life 2 prequel, which means there’s still no end in sight to the story that Valve was telling between 2004 and 2007. Like anyone who’s been following […]

Google News dives deeper into stories with ‘Beyond the Headlines’

[ad_1] Google said it wants to recognize that stories exploring the “why and how” rather than just the “who, what and when” require an investment of time and money. “Keeping these stories visible beyond the fast daily news cycle, “Beyond the Headlines” connects readers with in-depth articles exploring important issues such as healthcare, the environment, […]

ESPN+ was already an insane deal, now it has the Bundesliga

[ad_1] Right now, if you want to watch every Bundesliga match in the US, you have to pay a lot for it. Fox Sports currently has the rights to the German league and the network typically broadcasts a handful of games spread across Friday, Saturday and Sunday each week. These are usually shared among Fox […]

Apple’s keyboard folio shouldn’t cost half the price of its new cheap iPad

[ad_1] A couple of years ago, I borrowed a first-generation iPad Pro, with their smart keyboard folios and pencils, to see if they could replace a laptop. Nothing I do here at Engadget requires a lot of brute force computing power, but it does demand versatility. I need to get in, write a document, edit […]

Emerging from the shadow of GamerGate

[ad_1] After reading Lawhead’s post on the 26th, Developer ZoĆ« Quinn published a note on Twitter describing past emotional, physical and sexual abuse by Alec Holowka, a prominent independent developer and co-creator of Night in the Woods. Holowka’s studio, Infinite Fall, cut ties with him days later, saying they believed Quinn. On August 28th, developer […]

That Apple Card may not be as private as you think

[ad_1] Anyway. With a flourish, my friend presented his Apple Card. It seemed to glow faintly, but I knew that was just my poor eyesight. Or maybe just how poor people see it. I watched how my friend handled the white titanium, laser-etched card. Kind of avoiding skin contact. I wanted to hold it badly, […]

Modern Warfare’s biggest fight is in the studio

[ad_1] Authenticity is important to the Modern Warfare team, whether in weapon design, location scouting, audio output, animation or narrative. It’s the second point Kelly mentioned in his multiplayer presentation, and it’s what developers come back to when their creative decisions are questioned. Each bullet fired has layers of lifelike, location-specific audio cues; animations have […]

Our foldable future is running a little late, and that’s OK

[ad_1] I have no doubt that Samsung believed in the Galaxy Fold’s usability and potential. Even so, it’s clear in hindsight that the company was in a rush to get these things out the door, and didn’t think through some key design decisions. That top-most layer of protective plastic? Yeah, it shouldn’t have been made […]

Google getting out of the tablet game was inevitable (and smart)

[ad_1] Probably the most common refrain regarding Google tablets was about app quality. Specifically, developers never got on board with building apps for larger screens the way they did for the iPad, and Google’s tablets have suffered for it. Perhaps the only tablet that wasn’t hurt by software quality was the Nexus 7, which arrived […]