Category: flying

Autonomous flying taxi Cora set for passenger trials in New Zealand

[ad_1] If the names Cora or Kitty Hawk sound familiar to you, it’s because they’ve been kicking about in this sector for a while, albeit in varying forms. Kitty Hawk was formed in 2016; a secretive flying-car company that enjoyed the lucrative backing of Google co-founder Larry Page. Under the management of Sebastian Thrun — […]

Watch Hyundai’s CES 2020 press conference in seven minutes

[ad_1] Hyundai made good on its promise to show off its flying car concept at CES, but its press conference demonstrated exactly how it envisages integrating such a vehicle into everyday life. In what it calls “liberation from gridlock” and the “democratization of flight,” Hyundai once again pointed at Uber as a vital ally in […]

Garmin’s new nav system can emergency land small planes

[ad_1] If a passenger presses the Autoland button, the system considers factors like weather, fuel on board, runway surface and length, terrain and obstacles and determines the best place to land. It can then guide the plane through the landing. It alerts Air Traffic Control, so help can be waiting on the ground and so […]

Lilium proves its electric air taxi can fly

[ad_1] Lilium has been working on its vertical take-off and landing (VTOL) craft for a few years, and this spring, we saw the prototype hover above the ground. This new video shows that it can both hover and fly horizontally. According to the company, the VTOL jet has completed more than 100 ground and flight […]

British Airways is offering VR entertainment on flights

[ad_1] The headsets come from VR company SkyLights and are fully immersive regardless of how the wearer is sitting — they’ll even work if they’re lying fully flat (which is another first class luxury in itself). The line-up also includes a range of expertly-selected therapeutic VR experiences, such as guided meditation and sound therapy, specifically […]

‘Iron Man VR’ developers explain the game’s free-roaming flight

[ad_1] The aim was to make flying feel “wildly fun and liberating” using a combination of technical elements. The most important factor was flight that felt natural. To achieve that, movements have to adhere to the rules of physics. So for each frame, the game calculates “up to a dozen forces, such as thrust, drag […]