Category: ray tracing

NVIDIA RTX 3080 review: A huge leap for 4K gaming with raytracing

[ad_1] The 3080 Founders Edition card we reviewed isn’t much bigger than the 2080 Ti. It has a sleek, almost office-professional aesthetic that’s a nice contrast to the gaudy third-party cards we’ll inevitably see. The cooling is also dramatically different: NVIDIA made the PCB more dense to fit a fan that blows air directly through […]

‘Fortnite’ will add ray tracing and DLSS on September 17th

[ad_1] To help players explore the perks of RTX, NVIDIA worked with Fortnite content creators to develop “RTX Treasure Run,” a new map available in Creative Mode. Players will land at the entrance to a museum and be challenged to a scavenger hunt. As they explore halls of mirrors, a medieval castle, jungle and shrunken […]

‘Minecraft’ looks like a whole new game with NVIDIA’s RTX ray tracing

[ad_1] My big takeaway from the Minecraft RTX beta? Realistic lighting goes a long way. Everything feels more immersive when light comes from where it should, when shadows respond realistically, and reflections appear as you expect. It’s the difference between feeling like you’re playing a game, and feeling as if you’re entering an actual virtual […]

Microsoft’s DirectX 12 Ultimate brings ray tracing effects to more games

[ad_1] Other tricks might not be as conspicuous, but could go a long way toward boosting performance in your games. Variable Rate Shading can tweak the use of visual effects shaders to use them more or less depending on the game, while mesh shaders should allow for more detail in large game worlds. Sampler feedback, […]

Ray tracing comes to more games thanks to new software tools

[ad_1] Whether or not developers support the approach depends on their reliance on Vulkan and willingness to implement ray tracing in the first place. Right now, hardware-accelerated ray tracing is only available with a handful of GPUs. Programmers won’t have to throw out their existing knowledge, at least. The Vulkan extensions use a “familiar overall […]

‘Quake II RTX’ update delivers more realistic ray-traced visuals

[ad_1] The upgrade expands just where you’ll see ray tracing kick in, too. It’s now visible on security monitors, and you can even see hall-of-mirrors recursive reflections on certain surfaces. Performance might also improve depending on your system. You now have the choice of dynamic resolution scaling that will try to maintain 60 frames per […]

NVIDIA will remaster more games with RTX ray tracing

[ad_1] Lightspeed worked on the Quake II RTX remaster and was also responsible for bringing numerous games to Android through NVIDIA’s Shield devices, including Half-Life 2 and even a China-only port of Super Mario Galaxy. It’s not surprising that NVIDIA would plan more frequent ray tracing updates. The company can use them to sell more […]

The free ‘Quake II RTX’ demo is now available on Steam

[ad_1] NVIDIA says this is the first fully path-traced game. The ray-tracing technique pulls “all lighting effects such as shadows, reflections, refractions and more into a single ray-tracing algorithm.” You can snag the Quake II RTX demo from Steam and NVIDIA’s website, or pick up Quake II for just $5 if you don’t already have […]

AMD isn’t ruling out ray tracing for its new Radeon RX 5000 GPUs

[ad_1] Back at CES, AMD CEO Lisa Su mentioned that they were working on ray tracing from a hardware and software end. When today’s announcement came and went without any mention of the technology, I started to worry that it wouldn’t make it into this generation of cards. But based on discussions with CEO Lisa […]

NVIDIA’s RTX ray tracing put to the test

[ad_1] Welcome to the first episode of our new explainer series, Upscaled. We’re going to be examining the components and gadgets that are helping move technology forward, and in this first episode, we’re looking at graphics cards. Five months after Nvidia announced its RTX graphics cards, we finally have a game that really shows off […]