[ad_1] Carmack says he pushed for remote rendering on the Quest from the start. It’s something developers have been toying with since the Gear VR, but it was never fast enough to be viable. Colleagues at Oculus also thought it might require an additional accessory to work properly on the Quest, like a 60GHz Wi-Fi […]
Category: rift s
Who needs the Rift S when the Oculus Quest can do everything?
[ad_1] The Rift S had a rocky start. It launched alongside the Quest, but while that headset gave us a glimpse at the power of truly portable VR, the Rift S just felt like a minor step up from the original Rift. Sure, the resolution was higher and had built-in sensors, but it wasn’t the […]
Just another tethered VR headset
[ad_1] To really put the Rift S through its paces, I spent time revisiting some of my favorite VR experiences from the Rift. First up was Superhot, which looked noticeably sharper than before, with much bolder colors. It’s a bit of an abstract game, but the Rift S still made me feel like I was […]