Category: vive cosmos

HTC’s expanded Vive Cosmos family may help lure more VR users

[ad_1] Starting off with the entry-level Vive Cosmos Play, eagle-eyed readers may already notice that this is the same design as the Cosmos in its teaser form back at CES 2019. Rather than packing six tracking cameras, the Cosmos Play only comes with four, so chances are there will be a slight drop in tracking […]

Reviewing the Pixel 4, Surface Pro 7 and more!

[ad_1] This week, Devindra and Cherlynn dive into some of our latest reviews: Google’s Pixel 4, Microsoft’s Surface Pro 7, HTC’s Vive Cosmos and Dell’s XPS 13 2-in-1. Can Google still deliver a flagship smartphone? Is the Pro 7 just a ho-hum refresh? Take a listen! Stream the show below, or subscribe on your podcast […]

HTC Vive Cosmos review: Too late, too expensive

[ad_1] Once I worked through the software issues, the Vive Cosmos managed to deliver a solid high-end VR experience. In the shooter Raw Data, the high-res displays made the environments look crisper and more detailed than on the Vive. It was also a great test for the Cosmos’s tracking and motion controllers, since it involves […]

Add eye tracking to your HTC Vive headset for $149

[ad_1] Since our first encounter back in 2017, 7invensun received funding from HTC’s Vive X accelerator and eventually delivered its third-generation eye-tracking add-on, the Droolon F1. This is apparently more compact and easier to install than the earlier versions, and it runs off a USB cable that you plug into the headset — be it […]