Category: wolves in the walls

Fable’s ‘Wolves in the Walls’ concludes with third and final VR chapter

[ad_1] The first chapter of Wolves in the Wall impressed with its unusual approach to interaction between the player and the protagonist, Lucy. You play her imaginary friend and she remembers your actions and responds to where you’re looking, making her a truly interactive virtual character. The second episode doubled down on the interactive nature […]

Fable’s ‘Wolves in the Walls’ VR is about more than virtual reality

[ad_1] Lucy, and the technology behind her, are Fable’s true focus now — interactive virtual beings that you can interact with across AR, VR, phones and just about every other computing platform. The first episode of The Wolves in Walls, which premiered at Sundance last year, was Fable’s initial push towards this concept. But the […]